Pubpsher: Sterling Publishing Company Incorporated
Filled with more than 200 intricate and eye-popping 3D designs, which can be viewed with the accompanying 3D glasses, a rare glimpse into the world of computer-generated fractal art provides background on everything from the classic Mandelbrot set to ethereal fractal flames. Original.
Release on 2020-02-19 | by Mohammad Majid al-Rifaie,Anna Ursyn,Theodor Wyeld
The Language of Drawing, Graphics, and Animation
Author: Mohammad Majid al-Rifaie,Anna Ursyn,Theodor Wyeld
Pubpsher: CRC Press
As the title suggests, this book explores the concepts of drawing, graphics and animation in the context of coding. In this endeavour, in addition to initiating the process with some historical perspectives on programming languages, it prides itself by presenting complex concepts in an easy-to-understand fashion for students, artists, hobbyists as well as those interested in computer science, computer graphics, digital media, or interdisciplinary studies. Being able to code requires abstract thinking, mathematics skills, spatial ability, logical thinking, imagination, and creativity. All these abilities can be acquired with practice, and can be mastered by practical exposure to art, music, and literature. This book discusses art, poetry and other forms of writing while pondering difficult concepts in programming; it looks at how we use our senses in the process of learning computing and programming. Features: · Introduces coding in a visual way · Explores the elegance behind coding and the outcome · Includes types of outcomes and options for coding · Covers the transition from front-of-classroom instruction to the use of online-streamed video tutorials · Encourages abstract and cognitive thinking, as well as creativity The Art of Coding contains a collection of learning projects for students, instructors and teachers to select specific themes from. Problems and projects are aimed at making the learning process entertaining, while also involving social exchange and sharing. This process allows for programming to become interdisciplinary, enabling projects to be co-developed by specialists from different backgrounds, enriching the value of coding and what it can achieve. The authors of this book hail from three different continents, and have several decades of combined experience in academia, education, science and visual arts.
Maya 4.5 Fundamentals takes the user from a review of 3D fundamentals to a working knowledge of creating content in Maya 4.5. Topics covered include the interface and primary tools, modeling with NURBS and polygons, applying materials and textures, lighting, using modifiers and deformers, animating scenes, using cameras, rendering stills and animations, and using particle systems, dynamics, and paint effects. New features in 4.5 are also included in this updated and expanded version. Special appendices cover making the change from 3ds max or LightWave to Maya. Video-captured movies on the accompanying CD supplement the tutorial foundation of the book and will provide a salient selling point. The most exciting thing to be included on the CD is the video-captured tutorial movies created to supplement the tutorials in the book. This feature alone has the equivalent value of several training videos. In addition, the CD will include project files and color screen captures.
Release on 1991 | by Timothy Wegner,Mark Peterson,Waite Group
explore the magic of fractals on your PC
Author: Timothy Wegner,Mark Peterson,Waite Group
The dazzling world of fractals is now at the fingertips of any computer user with a wonderful new program, included with the book, which combines the features of fractal microscope, a paint prgram, and a lab bench. It's called FRACTINT, and it lets users control fractal generation, manipulation, editing, alteration and storage. The program enables users to generate any of 60 built-in fractals or type in their own fractal formulas.
Fractal geometry, based on recursive mathematical schemas, provides a means for modeling a great number of natural phenomena. For this reason, it is of increasing interest to physicists, chemists, biologists, and geographers, among others. A major quality of fractality is that it not only unifies phenomena previously thought to be anomalous or disparate in a single theoretical framework, but it also promotes a return to graphical treatment, which had been almost completely banished from scientific thought in favor of analysis. This book casts a new, lively light on scientific territories still not fully explored. It is designed for research workers, engineers, and experimentalists faced with problems of measure and action in heterogenous materials and environments. Several color plates illustrate the implications and consequences of this theory for most of the questions raised by the taking into consideration of time in a fractal space.
How Beautiful Images are Made in CAD, 3D, VR and AR
Author: Jon Peddie
Pubpsher: Springer Science & Business Media
If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.
A book for beginning Windows programmers who want to have fun learning the ropes, and for Windows experts who want to unlock the promise of fractals. The book includes a 16-page color insert of dazzling windows fractals color plates, plus 3D glasses. The disk includes over 200 full-color, modifiable example fractals and bonus programs with working C source code.
Release on 1999 | by Charles Madden,Charles B. Madden
Introductory Mathematics for Musical Analysis
Author: Charles Madden,Charles B. Madden
Pubpsher: High Art Press
Fractals in Music is intended for advanced students of music theory, whether individuals, composers, students, or teachers. It is intelligible to anyone having some knowledge of algebra and trigonometry. The many illustrations clarify such concepts as self-similarity and transforms. Book jacket.
Release on 1992 | by Tim Wegner,Timothy I. Wegner,Bert Tyler,Mark Peterson,Pieter Branderhorst
Author: Tim Wegner,Timothy I. Wegner,Bert Tyler,Mark Peterson,Pieter Branderhorst
A practical introduction to the world of multi-faceted world of fractals enables users to generate any of eighty built-in fractals or type in their own fractal formulas to create new patterns. Original.
Learn how to create beautiful artwork on your iPad or iPhone. Over 65 expert artists from around the world will show you how they created their original art, from inspiration and conceptualization, to the creation of the final image. Using step-by-step examples and easy-to-follow tutorials, you'll learn how to create stunning images on your iPad or iPhone. Learn more about using the apps you already have, like Brushes, and discover new apps that will enhance your art creation like Sketchbook Mobile, Layers, Collage, Juxtaposer, Hiptamatic, and PhotoFX. Whether you are taking you first steps into digital art, or are an accomplished artist looking to broaden your skill set, Mobile Digital Art covers it all - how to turn photographs into oil paintings, design cartoons from scratch and create beautiful landscape vistas - all on your iPad or iPhone.